(a) Illustration of the proposed
framework’s execution process. (b) 3D reconstruction result of the above scene
produced by the proposed framework. Credit: arXiv (2024). DOI: 10.48550/arxiv.2409.02738
Unmanned
aerial vehicles (UAVs), commonly known as drones, have proved to be highly
effective systems for monitoring and exploring environments. These autonomous
flying robots could also be used to create detailed maps and three-dimensional
(3D) visualizations of real-world environments.
Researchers at Sun Yat-Sen University
and the Hong Kong University of Science and Technology recently introduced
SOAR, a system that allows a team of UAVs to rapidly and autonomously
reconstruct environments by simultaneously exploring and photographing them.
This system, introduced in a paper published on the arXiv preprint
server and set to be presented at the IEEE/RSJ International Conference on Intelligent Robots and Systems
(IROS) 2024, could
have numerous applications, ranging from the urban planning to the design of
videogame environments.
"Our paper stemmed from the
increasing need for efficient and high-quality 3D reconstruction using
UAVs," Mingjie Zhang, co-author of the paper, told Tech Xplore.
"We observed that existing methods often fell into two categories: model-based approaches, which can be time-consuming and expensive due to their reliance on prior information, and model-free methods, which explore and reconstruct simultaneously but might be limited by local planning constraints. Our goal was to bridge this gap by developing a system that could leverage the strengths of both approaches."
Credit: Zhang et al.
The primary objective of the recent
study by Zhang and his colleagues was to create a heterogeneous multi-UAV
system that could simultaneously explore environments and collect photographs,
collecting data that could be used to reconstruct environments. To do this,
they first set out to develop a technique for incremental viewpoint generation
that adapts to scene information that is acquired over time.
In addition, the team planned to
develop a task assignment strategy that would optimize the efficiency of the
multi-UAV team, ensuring that it consistently collected the data necessary to
reconstruct environments. Finally, the team ran a series of simulations to
assess the effectiveness of their proposed system.
"SOAR is a LiDAR-Visual heterogeneous multi-UAV system designed for rapid autonomous 3D reconstruction," explained Zhang. "It employs a team of UAVs: one explorer equipped with LiDAR for fast scene exploration and multiple photographers with cameras for capturing detailed images."
The system overview of the proposed
LiDAR-Visual heterogeneous multi-UAV system for fast aerial reconstruction.
Credit: arXiv (2024). DOI: 10.48550/arxiv.2409.02738
To
create 3D reconstructions, the team's proposed system completes various steps.
Firstly, a UAV that they refer to as the "explorer" efficiently
navigates and maps an environment employing a surface frontier-based strategy.
As this UAV gradually maps the
environment, the team's system incrementally generates viewpoints that would
collectively enable the full coverage of surfaces in the delineated
environment. Other UAVs, referred to as photographers, will then visit these sites
and collect visual data there.
"The viewpoints are clustered and
assigned to photographers using the Consistent-MDMTSP method, balancing
workload and maintaining task consistency," said Zhang. "Each
photographer plans an optimal path to capture images from the assigned viewpoints.
The collected images and their corresponding poses are then used to generate a
textured 3D model."
A unique feature of SOAR is that it enables data collection by both LiDAR and visual sensors. This ensures the efficient exploration of environments and the production of high-quality reconstructions.
Trajectories generated and
reconstruction results by our method, SSearchers, and Multi-EE in two scenes.
Except for the explorer (the black trajectory) in our method, which does not
participate in image capture, all other UAVs are involved in image acquisition
tasks. Credit: arXiv (2024). DOI: 10.48550/arxiv.2409.02738
"Our
system adapts to the dynamically changing scene information, ensuring optimal
coverage with minimal viewpoints," said Zhang. "By consistently
assigning tasks to UAVs, it also improves scanning efficiency and reduces
unnecessary detours for photographers."
Zhang and his colleagues evaluated their
proposed system in a series of simulations. Their findings were highly
promising, as SOAR was found to outperform other state-of-the-art methods for
environment reconstruction.
"A key achievement of our study is
the introduction of a novel framework for fast autonomous aerial
reconstruction," said Zhang. "Central to this framework is the
development of several key algorithms that employ an incremental design, striking
a crucial balance between real-time planning capabilities and overall
efficiency, which is essential for online and dynamic reconstruction
tasks."
In the future, SOAR could be used to
tackle a wide range of real-world problems that require the fast and accurate
reconstruction of 3D environments. For instance, it could be used to create
detailed 3D models of cities and infrastructure or help historians preserve a
country's cultural heritage, helping them reconstruct historic sites and
artifacts.
"SOAR could also be used for
disaster response and assessment," said Zhang. "Specifically, it
could allow responders to rapidly assess damage after natural disasters and
plan rescue and recovery efforts."
The team's system could additionally
contribute to the inspection of infrastructure and construction sites, allowing
workers to map these locations clearly. Finally, it could be used to create 3D
models of video game environments inspired by real cities and natural
landscapes.
"We are enthusiastic about the
potential for future research in this area," said Zhang. "Our plans
include bridging the Sim-to-Real Gap: We aim to tackle the challenges
associated with transitioning SOAR from simulation to real-world environments.
This will involve addressing issues like localization errors and communication
disruptions that can occur in real-world deployments."
As part of their next studies, the
researchers plan to develop new task allocation strategies that could further
improve the coordination between different UAVs and the speed at which they map
environments. Finally, they plan to add scene prediction and information
processing modules to their system, as this could allow it to anticipate the
structure of a given environment, further speeding up the reconstruction
process.
"We will also explore the
implementation of active reconstruction techniques, where the system receives real-time feedback during the reconstruction
process," added Zhang.
"This will allow SOAR to adapt its planning on-the-fly and achieve even better results. Moreover, we will investigate incorporating factors like camera angle and image quality directly into the planning process, which will ensure that the captured images are optimized for generating high-quality 3D reconstructions. These research directions represent exciting opportunities to advance the capabilities of SOAR and push the boundaries of autonomous 3D reconstruction using UAVs."
by Ingrid Fadelli , Tech Xplore
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