This handout picture shows a smooth,
white stone dating from the Roman era in Het Romeins Museum, Heerlen that has
long baffled researchers.
A
smooth, white stone dating from the Roman era and unearthed in the Netherlands
has long baffled researchers.
Now with the help of artificial
intelligence, scientists believe they have cracked the mystery: the stone is an
ancient board game and they have even guessed the rules.
The circular piece of limestone has
diagonal and straight lines cut into it.
Using 3D imaging, scientists discovered
some lines were deeper than others, suggesting pieces were moved along them,
some more than others.
"We can see wear along the lines on
the stone, exactly where you would slide a piece," said Walter Crist, an
archaeologist at Leiden University who specializes in ancient games.
Other researchers at Maastricht
University then used an artificial intelligence program that can deduce the
rules to ancient games.
They trained this AI, baptized Ludii,
with the rules of about 100 ancient games from the same area as the Roman
stone.
The computer "produced dozens of
possible rule sets. It then played the game against itself and identified a few
variants that are enjoyable for humans to play," said Dennis Soemers, from
Maastricht University.
They then cross-checked the possible
rules with the wear on the stone to uncover the most likely set of movements in
the game.
However, Soemers also sounded a note of
caution.
"If you present Ludii with a line
pattern like the one on the stone, it will always find game rules. Therefore,
we cannot be sure that the Romans played it in precisely that way," he
said.
The aim of the "deceptively simple
but thrilling strategy game" was to hunt and trap the opponent's pieces in
as few moves as possible.
The research and the possible rules were published in the journal Antiquity.
edited by Andrew Zinin
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