Gait gestures being used to choose
between options. Credit: University of Waterloo
Imagine
controlling apps with your feet while you walk. This concept is the focus of
new research which explores using gait gestures—intentional variations in how
you walk—as controls for augmented reality (AR) devices.
The study, "Gait
gestures: examining stride and foot strike variation as an input method while
walking",
authored by Tsai, Vogel and Waterloo researchers Ryan Yen and Daekun Kim was
published in the proceedings of UIST
2024.
"There's a long history of using
feet to control machines. For example, the pedals on the car, but very little
research has been done into using the way we walk as an input for a
device," said Ching-Yi Tsai, the lead author on the study and a former
visiting scholar at the University of Waterloo David R. Cheriton School of
Computer Science.
The idea emerged during the pandemic when Waterloo professor of computer science Daniel Vogel, frustrated by having to stop and use his phone with cold fingers while walking to get coffee, wondered if there could be a way to place orders without pausing. This led to a study where volunteers tested 22 different foot motions, rating them on ease of movement, compatibility with walking, and social acceptability.
Video explaining how variations in walking could
be enough to tell augmented reality what you want. Credit: University of
Waterloo
"Extreme movements like dance
steps or a jump would likely be easy for a system to recognize, but these might
be harder to perform, and they would deviate too far from normal walking for
people to feel comfortable doing them in public," Vogel said.
The research identified seven
optimal gait gestures. In a follow-up study, participants used an AR headset
displaying a simple menu overlaid with the real world.
They tested these gestures to
operate a music player, order coffee, and answer calls. The team remotely
triggered commands, as the corresponding AR technology is still in development.
A proof-of-concept recognizer was also created, achieving 92% accuracy in
identifying the gestures.
"We aren't at a point yet where AR headsets are widely used," Tsai said.
Source: Ordering coffee with your feet: Study explores foot-based controls for augmented reality systems
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